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Hunting

Last edited: 2026-06-23 11:31:02 by Ittermat

Hunting



Hunting is near-home food work. It is usually more focused than exploring or scouting, but it is still a survival activity with risk.

What Hunting Is For


Hunting can provide:

  • Meat and other animal-based food for species that can eat it.

  • Hides, bones, teeth, claws, or other materials when available.

  • Experience or stat growth from dangerous work.

  • Predator or prey encounters depending on conditions.



Species and Diet


Not every pet eats every food.

  • Foxes can eat meat and may benefit most directly from hunting food.

  • Rabbits do not eat meat. Rabbit colonies may still care about hunting-related materials, danger warnings, and predators, but meat is not rabbit food.



Preparation


Before hunting, check:

  • Health, hunger, thirst, energy, sickness, injury, and mood.

  • Age stage and combat readiness.

  • Bag space and protected prep slots.

  • Weather, season, and nearby ecology pressure.



Possible Risks


A hunting trip can go wrong. Pets may be injured, lose carried supplies, attract predators, or die in serious encounters.

Ecology Pressure


Repeated hunting can affect the surrounding area. Prey is not infinite just because the colony is hungry. Overhunting, scarcity, weather, and predator pressure can all change what hunting feels like over time.

Hunting vs. Exploring vs. Scouting



  • Hunting focuses on food and prey near the colony.

  • Exploring is broader and may find mixed supplies, places, events, or danger.

  • Scouting pushes territory outward and interacts with tiles, patrols, enemy control, and the map.



Related Pages




Echo Note - Meat and species diets

Hunting can provide meat and animal materials, but meat is not universal food. Foxes can eat meat. Rabbits cannot. Check species diet before treating a food stack as safe for everyone.
~Echo

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