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Claiming tiles

Last edited: 2026-06-23 11:32:48 by Ittermat

Claiming Tiles



Claiming expands the colony's control into nearby territory.

[h2]Basic Idea</h2]
A colony can usually claim connected neutral tiles when the map, scout, and territory rules allow it.

Claiming is not the same as wandering randomly into the woods and shouting "mine" at a stump. The tile has to be reachable, valid, and stable enough for the colony to hold.

[h2]Claim Attempts</h2]
Claiming may use a limited number of attempts per day. Failed attempts may waste time, energy, or opportunity depending on the system.

[h2]Connected Tiles</h2]
Claiming usually works outward from territory the colony already knows or controls. Isolated tiles may require scouting, pathing, or map expansion before they can be claimed.

[h2]Neutral Tiles</h2]
Neutral connected tiles may be claimable directly if no hostile force is blocking the action.

[h2]Occupied Tiles</h2]
Tiles controlled by another group, enemy, rogue, or hostile presence are different. They may require a challenge or battle instead of a normal claim.

Read Challenging Enemy Tiles.

[h2]After Claiming</h2]
Claimed territory should be patrolled or kept familiar. Ignored territory can decay, weaken, or neutralize over time.

[h2]Related Pages</h2]

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